Financial Literacy
Designed as part of a master’s course, this e-learning module introduces high school and adult learners to essential financial literacy concepts through interactive lessons and quizzes. Built in Google Sites, the course applies Cognitive Load Theory to break down complex topics into engaging, bite-sized activities that enhance retention. Although not deployed with real users, this project allowed me to refine my skills in developing user-centered instructional content.
Case Study
-
I designed a gamified e-learning module aimed at teaching high school students and adults the fundamentals of financial literacy. This interactive approach was intended to make complex financial topics more accessible and engaging through games and quizzes.
Objective: To improve foundational knowledge in financial literacy using gamification principles.
Target Audience: High school students and adult learners.
-
As the instructional designer, I created this module as part of a master’s course, focusing on designing engaging and educational content. The project was developed without interaction from real users, allowing me to concentrate on the instructional design framework and gamification strategies.
-
The project followed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) to ensure a structured and systematic approach to content creation.
Tools Used: I used Canvas LMS to build and structure the course, incorporating interactive games and quizzes to create an engaging and user-friendly learning experience.
Design Approach: Focused on breaking down complex financial topics into short, interactive games and quizzes to facilitate better retention and recall.
-
Challenge: Identifying the best types of games and activities to enhance learning and support retention of financial concepts.
Solution: Applied Cognitive Load Theory to simplify financial topics into bite-sized pieces, integrating interactive quizzes and tests to encourage active recall and reinforce learning.
-
Since this project was part of a course, it was not deployed for real user interaction. However, the module successfully demonstrates the application of gamification principles to support financial literacy education in a structured, user-friendly format.
-
Through this project, I deepened my understanding of gamification principles and Cognitive Load Theory as they apply to instructional design, especially for complex subjects like financial literacy. Developing this module helped me refine my ability to simplify intricate topics into digestible, interactive segments that maintain engagement. I also gained valuable experience in creating user-centered learning games and structuring content for knowledge retention and recall. In future projects, I aim to incorporate user testing to validate the effectiveness of my design choices and enhance engagement further.